RoboCop

Introduction

RoboCop for the NES was developed by Japanese studio SAS Sakata and published by Data East in 1989, following on from Data East’s own 1988 arcade version but built as a distinct, console-tailored adaptation of the Paul Verhoeven film rather than a straight port, with Ocean bringing it to Europe in 1991. Players control the titular cyborg policeman across a series of side-scrolling stages loosely following the movie’s plot, walking forward at a deliberately slow, heavy pace befitting RoboCop’s armored bulk while punching enemies at close range or shooting them with a pistol that can be upgraded through pickups found in the environment. Between straightforward action stages, the game also includes puzzle-like sections such as diffusing bombs by matching wires and a shooting-gallery style bonus stage, breaking up the beat-em-up-meets-shooter core gameplay with some variety. Its slow, methodical movement and mix of genres divided opinion at the time, but its faithful attempt at capturing RoboCop’s on-screen presence has kept it a notable, if imperfect, entry in the era’s crowded field of movie-licensed NES games.

RoboCop

Similar Posts

  • Batman: The Video Game

    Introduction Batman: The Video Game was developed and published by Sunsoft, released on the NES in 1989 as a tie-in to that year’s blockbuster Tim Burton-directed Batman film. Players control the Caped Crusader through a series of side-scrolling stages set in a shadowy, industrial version of Gotham City, using batarangs and a limited melee attack…

  • ActRaiser 2

    Introduction ActRaiser 2 was developed by Quintet and published by Enix, released for the SNES in 1993 as a sequel that dropped the original’s town-simulation half entirely to focus purely on side-scrolling action, a significant structural departure that divided longtime fans. Players once again control a knight possessed by a benevolent deity, but instead of…

  • Darkwing Duck

    Introduction Darkwing Duck was developed and published by Capcom, produced by Tokuro Fujiwara with a score by Yasuaki Fujita, adapting Disney’s 1991-1992 animated series into a platformer that reached North America in June 1992 and Europe the following year. It followed the same basic Mega Man-derived formula Capcom had already used successfully on 1989’s DuckTales,…

  • Equinox

    Welcome to Equinox, play this classic retro game directly in your browser! Enjoy the nostalgic experience. Play Equinox Online (SNES Isometric Action-Adventure Game) Enter a colorful but punishing world of 3D isometric dungeons in Equinox, an action-adventure puzzle game for the Super Nintendo Entertainment System (SNES) and sequel to the NES classic Solstice. Now you…

  • Castlevania

    Introduction Castlevania was developed and published by Konami, first released on the Famicom Disk System in Japan in September 1986 before reaching the NES on cartridge the following year, alongside a same-premise MSX2 sibling title called Vampire Killer that shipped with different level design around the same time. Character designer Akihiko Nagata built the game…

  • Three Wonders

    Introduction Three Wonders, known in Japan as Wonder 3, was developed and published by Capcom on CPS-1 hardware, released in arcades in July 1991 as an unusual multi-game cabinet offering players a choice between three entirely different games on a single board. Midnight Wanderers: Quest for the Chariot is a fantasy action-platformer following a hobbit-like…