Battle Circuit

Battle Circuit

Introduction Battle Circuit was developed and published by Capcom for its CPS-2 arcade hardware, produced by Noritaka Funamizu and Yoshiki Okamoto with designers Ken Kun and Tomoshi Sadamoto and a score by Syun Nishigaki, released in Japan and Europe in 1997 but never officially brought to North American arcades. It holds a distinct place in…

World Heroes 2

World Heroes 2

Introduction World Heroes 2 was developed and published by ADK, with assistance from SNK, for the Neo Geo MVS arcade system, released in April 1993 as the sequel to 1992’s World Heroes and notably the first release to carry the ADK name after the studio rebranded from its earlier identity as Alpha Denshi. The game…

Fatal Fury Special

Fatal Fury Special

Introduction Fatal Fury Special was developed and published by SNK, produced by Eikichi Kawasaki with design by Takashi Tsukamoto, released to Neo Geo arcades in September 1993 as an expanded update of the previous year’s Fatal Fury 2. Rather than a full sequel, it reworked that game’s roster and balance, promoting four previously CPU-only boss…

The King of Fighters ’97

The King of Fighters ’97

Introduction The King of Fighters ’97 was developed and published by SNK for the Neo Geo MVS arcade system, directed by Toyohisa Tanabe and produced by Takashi Nishiyama, released to Japanese arcades in July 1997 as the fourth entry in the series. It serves as the climax of the so-called Orochi Saga, a storyline running…

The King of Fighters ’98

The King of Fighters ’98

Introduction The King of Fighters ’98, known in Japan as Dream Match Never Ends, was developed and published by SNK for the Neo Geo arcade and home systems in 1998 as the fifth entry in the King of Fighters series. Rather than pushing the ongoing story forward, SNK explicitly marketed it as a special ‘dream…

Warriors of Fate

Warriors of Fate

Introduction Warriors of Fate was developed and published by Capcom for arcades, released in October 1992 under the Japanese title Tenchi wo Kurau II: Battle of Red Cliffs, making it the third Capcom game based on the Tenchi wo Kurau manga and the second actual video game adaptation, following 1989’s Dynasty Wars. Set during the…

Knights of the Round

Knights of the Round

Introduction Knights of the Round was developed and published by Capcom for its CPS-1 arcade board, released in Japan in November 1991 as part of a wave of fantasy-themed beat ’em ups the studio put out around that era, alongside titles like The King of Dragons. Loosely built around the legend of King Arthur, the…

Double Dragon (Arcade)

Double Dragon (Arcade)

Introduction Double Dragon is Technos Japan’s original 1987 arcade beat ’em up, created by designer Yoshihisa Kishimoto as a spiritual successor to his earlier Nekketsu Kōha Kunio-kun after company executives pushed for the next game to support two simultaneous players. Kishimoto drew inspiration from gritty street-gang pop culture of the era, citing the 1979 film…

Alien vs. Predator

Alien vs. Predator

Introduction Alien vs. Predator was developed and published by Capcom on its CPS-2 arcade hardware, licensed from Twentieth Century Fox and built by a team including designers Tetsuya Iijima, Toshihiko Uda, and Jun Matsumura with a score by Hideki Okugawa, releasing in Japanese arcades in May 1994 before reaching other regions shortly after. Capcom leaned…

Samurai Shodown

Samurai Shodown

Introduction Samurai Shodown, known in Japan as Samurai Spirits, was developed and published by SNK for the Neo Geo MVS arcade system, produced by Eikichi Kawasaki and Tomoaki Fukui with Yasushi Adachi as designer, released in July 1993 with a Neo Geo AES home console version following that August. Where most fighting games of the…

The Punisher

The Punisher

Introduction The Punisher was developed and published by Capcom, directed by Noritaka Funamizu with designers Akira Yasuda, Jun Keiba, and Junichi Ohno, and a score by Yoko Shimomura and Isao Abe, released to Japanese arcades on the CP System Dash board in May 1993 and reaching North America that July. It marked the start of…

Captain Commando

Captain Commando

Introduction Captain Commando was developed and published by Capcom for arcades, produced by Yoshiki Okamoto and designed by Akira Yasuda and Junichi Ohno, released on the CP System hardware in late 1991 as the seventeenth game built for that board. The title character has an unusual origin story: Captain Commando began life years earlier as…