Arcade

  • Sengoku 3

    Introduction Sengoku 3 was developed by Noise Factory and published by SNK, released for arcades in 2001 as a return to the Sengoku series after a lengthy gap since Sengoku 2, blending side-scrolling beat ’em up combat with time-travel transformations tied to feudal Japanese mythology. Players fight through waves of enemies with combos and special…

  • The Last Blade 2

    Introduction The Last Blade 2 was developed and published by SNK, released for arcades in 1998 as a refined sequel to The Last Blade, continuing the series’ Bakumatsu-era sword-fighting setting with an expanded roster and smoother animation. Players choose between two fighting styles for each character, Speed for faster, more mobile combat or Power for…

  • Samurai Shodown II

    Introduction Samurai Shodown II was developed and published by SNK, released for arcades in 1994 as the sequel to the original Samurai Shodown, refining the series’ weapon-based fighting system with faster movement and a deeper cast of feudal-Japan-inspired warriors. Building on the first game’s emphasis on longer-range weapon strikes and a Rage gauge that unlocks…

  • Shock Troopers

    Introduction Shock Troopers was developed by Saurus and published by SNK, released for arcades in 1997 as a top-down run-and-gun in the vein of classic overhead shooters, letting up to three players choose from eight mercenary characters with different stats and weapon behavior. Missions branch across multiple possible paths through each stage, meaning a full…

  • Waku Waku 7

    Introduction Waku Waku 7 was developed by Sunsoft, released for the Neo Geo MVS arcade system on November 21, 1996, as a deliberately lighthearted, comedic fighting game built around a cast of seven eccentric main characters rather than a numbered sequel to an earlier title, despite what its name might suggest. Its roster includes a…

  • Real Bout Fatal Fury Special

    Introduction Real Bout Fatal Fury Special was developed and published by SNK, released for the Neo Geo MVS arcade system on January 28, 1997, as an expanded update to the previous year’s Real Bout Fatal Fury, following the same pattern SNK had used for earlier “Special” revisions of its other fighting series. The game brought…

  • Real Bout Fatal Fury

    Introduction Real Bout Fatal Fury was developed and published by SNK, released for the Neo Geo MVS arcade system on December 21, 1995, as a significant course correction from the plane-switching mechanics introduced in Fatal Fury 3. The game replaced that system’s foreground-and-background lanes with a single fighting plane bordered by ring-out edges, letting players…

  • Garou: Mark of the Wolves

    Introduction Garou: Mark of the Wolves was developed and published by SNK, released for the Neo Geo MVS arcade system in 1999 as a spiritual successor to the long-running Fatal Fury series, set roughly a decade after the events of Fatal Fury 3 with an almost entirely new cast of playable fighters. The game introduced…

  • The Last Blade

    Introduction The Last Blade, released in Japan as Bakumatsu Roman: Gekka no Kenshi, was developed and published by SNK, released for the Neo Geo MVS arcade system on December 5, 1997, as a weapon-based fighting game set during Japan’s Bakumatsu period, the turbulent final years of the Edo shogunate. Players choose from a roster of…