Real Bout Fatal Fury was developed and published by SNK, released for the Neo Geo MVS arcade system on December 21, 1995, as a significant course correction from the plane-switching mechanics introduced in Fatal Fury 3. The game replaced that system’s foreground-and-background lanes with a single fighting plane bordered by ring-out edges, letting players knock opponents backward off the stage entirely for an instant win, a fresh spin on the classic ring-out mechanic that gave matches a genuine positional-risk dimension absent from most contemporary fighters. Its combo system was substantially reworked and expanded from the earlier Fatal Fury games, adding smoother cancel windows and a wider range of chainable attacks that brought the series’ technical depth closer in line with rivals like Street Fighter Alpha and The King of Fighters. Terry Bogard and the rest of the returning cast were joined by a handful of new fighters, all rendered with noticeably more detailed, fluid animation than the series had shown before. Real Bout Fatal Fury was very well received on release, widely regarded as a genuine return to form after the more divisive Fatal Fury 3, and it launched a well-liked sub-series of Real Bout sequels that continued the franchise’s technical refinement over the following years.