Balloon Fight

Balloon Fight

Introduction Balloon Fight was developed by Nintendo together with HAL Laboratory, produced by Gunpei Yokoi, designed by Yoshio Sakamoto, and programmed in part by a young Satoru Iwata in one of his earliest collaborations with Nintendo before he went on to lead the company as its president. It debuted as the arcade cabinet VS. Balloon…

Ice Climber

Ice Climber

Introduction Ice Climber was developed by Nintendo R&D1, directed by Kenji Miki with Masayuki Uemura and Shigeru Miyamoto producing, and programmed by Kazuaki Morita and Toshihiko Nakago, releasing in Japan in January 1985 and reaching North America that October on both the NES and the arcade VS. System. It came right after the same core…

Blaster Master

Blaster Master

Introduction Blaster Master was developed and published by Sunsoft, a studio better known during the 8- and 16-bit era for licensed tie-in games, with directors Hiroaki Higashiya and Koichi Kitazumi, designer Kenji Sada, and composer Naoki Kodaka leading a small team of around five people on what became the company’s one original flagship franchise. It…

Wrecking Crew

Wrecking Crew

Introduction Wrecking Crew was developed by Nintendo R&D1, directed by Satoru Okada and produced by Gunpei Yokoi, with designer Yoshio Sakamoto building his first game after a stint as a pixel artist around a simple idea: a puzzle-action game about demolishing walls. It debuted as an arcade cabinet on the Nintendo VS. System in 1984…

Kid Icarus

Kid Icarus

Introduction Kid Icarus was developed by Nintendo R&D1 with outside assistance from Tose, directed by Satoru Okada with Yoshio Sakamoto co-directing and streamlining much of the design, and produced by Gunpei Yokoi, arriving on the Famicom Disk System in Japan in December 1986 before an NES cartridge release the following July. The team picked up…

Bomberman

Bomberman

Introduction Bomberman traces back to a 1983 original created by programmer Yuji Tanaka for Hudson Soft, a Sapporo-based company that had started out selling art supplies and telecommunications gear before moving into home computers and eventually games. This 1985 Famicom/NES version, reportedly ported single-handedly by Shinichi Nakamoto over a marathon 72-hour stretch, is widely considered…

Duck Hunt

Duck Hunt

Introduction Duck Hunt was developed by Nintendo R&D1, the mostly hardware-focused team also behind the NES Zapper light gun itself, with Shigeru Miyamoto directing, Gunpei Yokoi producing, and Hiroji Kiyotake handling the game’s graphics and character designs. It first appeared in Japan in April 1984 for the Famicom and as an arcade cabinet, before becoming…

Gradius

Gradius

Introduction Gradius began as a 1985 arcade shoot ’em up from Konami, developed under the working title Scramble 2 as a spiritual successor to the studio’s earlier Scramble, and it became one of the biggest arcade hits of the following year. Konami ported it to the Famicom in April 1986 and brought it to the…

Excitebike

Excitebike

Introduction Excitebike was developed by Nintendo, directed and designed by Shigeru Miyamoto, and released in Japan in November 1984, with a North American NES release following in October 1985 as one of the console’s early best-selling titles. It introduced a handful of mechanics that were unusually sophisticated for the time, including a motorcycle engine-heat gauge…

Mega Man 2

Mega Man 2

Introduction Mega Man 2 was developed and published by Capcom for the NES in 1988, directed by Akira Kitamura and produced by Tokuro Fujiwara, with Keiji Inafune stepping up from artist on the first game into a more central production role alongside fellow artists Yasuaki Kishimoto and Naoya Tomita and composer Takashi Tateishi. The sequel…

Final Fantasy

Final Fantasy

Introduction Final Fantasy was developed and published by Square for the NES in 1987, created by designer Hironobu Sakaguchi after Square’s leadership, initially hesitant to greenlight an RPG, changed course following the breakout success of Dragon Quest in 1986. Sakaguchi assembled a small team that would go on to define the genre for decades: Hiroyuki…

Battletoads

Battletoads

Introduction Battletoads was developed by Rare and published by Tradewest, designed by Tim and Chris Stamper with a soundtrack by David Wise, and built with the explicit goal of giving Rare its own answer to the era’s Teenage Mutant Ninja Turtles craze. It released on the NES in North America and Japan in June 1991,…