Garou: Mark of the Wolves

Garou: Mark of the Wolves

Introduction Garou: Mark of the Wolves was developed and published by SNK, released for the Neo Geo MVS arcade system in 1999 as a spiritual successor to the long-running Fatal Fury series, set roughly a decade after the events of Fatal Fury 3 with an almost entirely new cast of playable fighters. The game introduced…

The Last Blade

The Last Blade

Introduction The Last Blade, released in Japan as Bakumatsu Roman: Gekka no Kenshi, was developed and published by SNK, released for the Neo Geo MVS arcade system on December 5, 1997, as a weapon-based fighting game set during Japan’s Bakumatsu period, the turbulent final years of the Edo shogunate. Players choose from a roster of…

Art of Fighting 2

Art of Fighting 2

Introduction Art of Fighting 2 was developed and published by SNK, released for the Neo Geo MVS arcade system in 1994 as the sequel to 1992’s Art of Fighting. The game continued the story of Ryo Sakazaki and Robert Garcia while expanding the roster with new fighters and refining the original’s technical systems, including a…

Art of Fighting

Art of Fighting

Introduction Art of Fighting was developed and published by SNK, released for the Neo Geo MVS arcade system in 1992 as the studio’s second major fighting game franchise, set as a prequel within the same shared universe as SNK’s earlier Fatal Fury series. The game follows martial artist Ryo Sakazaki and his sister Yuri as…

Sengoku 2

Sengoku 2

Introduction Sengoku 2 was developed and published by SNK, released for the Neo Geo MVS arcade system in 1993 as the direct sequel to 1991’s Sengoku. The game preserved the original’s core premise of fighting through supernatural, folklore-inspired enemies across a Japan menaced by dark magic, while refining the combat with a more varied moveset…

World Heroes Perfect

World Heroes Perfect

Introduction World Heroes Perfect was developed by ADK in conjunction with SNK, released for the Neo Geo MVS arcade system on May 25, 1995, as the fourth and final entry in the World Heroes fighting game series. The game compiled the largest roster in series history by combining nearly every playable character introduced across the…

Sengoku

Sengoku

Introduction Sengoku was developed and published by SNK, released for the Neo Geo MVS arcade system on February 12, 1991, as a side-scrolling beat ’em up set in a fantastical version of Japan’s Sengoku period. Players fight through waves of undead samurai, ninja, and other supernatural enemies raised by an evil sorcerer, using standard punches…

Metal Slug 5

Metal Slug 5

Introduction Metal Slug 5 was developed by Noise Factory and published by SNK Playmore, released for the Neo Geo MVS arcade system in 2003 as the fifth mainline entry in the run-and-gun series. Following the mixed reception to the outsourced Metal Slug 4, SNK Playmore brought development back closer to the series’ original creative team’s…

Metal Slug 4

Metal Slug 4

Introduction Metal Slug 4 was developed by Mega Enterprise and Noise Factory and published by SNK Playmore, released for the Neo Geo MVS arcade system in 2002 as the fourth mainline entry in the run-and-gun series. Unlike the previous three games, which were developed primarily in-house at SNK, Metal Slug 4 was outsourced to the…

Ghouls’n Ghosts

Ghouls’n Ghosts

Introduction Ghouls’n Ghosts was developed by Capcom, released as an arcade game in 1988 before being ported to the Genesis by Sega, reaching the console in 1989 as one of the system’s earliest and most technically impressive third-party conversions. Players control the knight Arthur, once again battling through a demon-infested kingdom to rescue Princess Prin…

Vectorman

Vectorman

Introduction Vectorman was developed by BlueSky Software and published by Sega, released for the Genesis in 1995 as a run-and-gun platformer built around a distinctive visual style combining traditional 2D sprite animation with pre-rendered 3D-modeled character graphics, similar in spirit to the technique Rare had used for Donkey Kong Country on the SNES the year…

ToeJam & Earl

ToeJam & Earl

Introduction ToeJam & Earl was developed by Johnson Voorsanger Productions and published by Sega, released for the Genesis in 1991 as an unconventional blend of action, exploration, and roguelike-inspired design. Players control ToeJam and Earl, two alien rappers whose spaceship crashes on Earth, scattering its pieces across a series of randomly generated, procedurally shuffled islands…