Zero Wing
Introduction
↑ = up
→ = right
↓ = down
← = left
Z = A Button
X = B Button
A = X Button
S = Y Button
Q = L Button
E = R Button
Shift = Select
Enter = Start
↑ = up
→ = right
↓ = down
← = left
Z = A Button
X = B Button
A = X Button
S = Y Button
Q = L Button
E = R Button
Shift = Select
Enter = Start
Introduction Sega released Alex Kidd in Miracle World for the Master System in 1986, and the character served as Sega’s mascot until Sonic arrived. Alex, a young martial artist from the planet Aries, sets out to free the kingdom of Radaxian from the tyrant Janken the Great. He punches his way through rocks and enemies…
Introduction Ariel the Little Mermaid was developed by BlueSky Software and published by Sega, released for the Genesis in 1992 as a licensed adaptation of Disney’s 1989 animated film. Players control Ariel swimming through a series of underwater side-scrolling stages loosely based on scenes from the movie, using an air-bubble attack to fend off sea…
Introduction Galaxian was developed and published by Namco, released in arcades in 1979 as the company’s answer to the runaway success of Taito’s Space Invaders the year before. Players control a starship at the bottom of the screen, firing upward at a formation of alien insect-like enemies that, unlike the steadily advancing rows in Space…
Introduction Ghouls’n Ghosts was developed by Capcom, released as an arcade game in 1988 before being ported to the Genesis by Sega, reaching the console in 1989 as one of the system’s earliest and most technically impressive third-party conversions. Players control the knight Arthur, once again battling through a demon-infested kingdom to rescue Princess Prin…
Introduction Golden Axe II was developed and published by Sega, released for the Genesis in 1991 as a direct sequel to the original arcade-style fantasy beat ’em up, once again letting players choose between a barbarian swordsman, an Amazon warrior, and a dwarf axe-fighter as they battle through a sword-and-sorcery kingdom overrun by the tyrant…
Introduction Zero Tolerance is a first-person shooter developed by Technopop, the first independent studio to develop for the Sega Genesis, and published by Accolade exclusively for the console in 1994. It runs on a pseudo-3D, sprite-scaling ray-casting engine built entirely on stock Genesis hardware, letting players control Captain S. Ishii or fellow soldier Cyber-Cop, two…