Marvel Super Heroes was developed and published by Capcom on CPS-2 arcade hardware, released in November 1995 as the studio’s second Marvel-licensed fighting game, following 1994’s The Punisher, and its first entry built around a proper Marvel Comics superhero roster rather than a single licensed property. Loosely adapting Marvel’s Infinity Gauntlet comic book storyline, the game lets players choose from heroes and villains including Spider-Man, Wolverine, Hulk, Captain America, and Thanos, battling across stages themed around iconic Marvel locations while collecting powerful Infinity Gems that grant temporary special abilities mid-match, from health regeneration to devastating limited-use super attacks. The Infinity Gem mechanic added a genuinely unique strategic layer not found in Capcom’s Street Fighter or Darkstalkers lines, rewarding players who could control gem pickups as much as those who mastered each character’s traditional special moves. Marvel Super Heroes proved popular enough to establish Marvel characters as a viable, ongoing presence in Capcom’s arcade lineup, directly setting up the crossover experiments that followed the next year with X-Men vs. Street Fighter and the wider Vs. series that grew from it.