Play super mario word: online - Classic Nintendo SNES game screenshot

Super Mario World

Introduction

super mario word : A One-Eyed Big Boo called Zycloboo wants to conquer the Mushroom Kingdom, and like Bowser in “The Second Reality Project 1″ he wants to use the power source from another dimension called the Second Reality to get to his goal. To get Mario out of sight (or maybe for some other reasons?) he warps Mario and his Castle in the Second Reality. Mario’s only chance to stop Zycloboo is to find the Power Supply station, which can give him the power he needs for the task – or at least that’s what Zycloboo told him, heeheehee! About the game: The levels for itself are most of the time very “big” compared to the typical SMW-level. From the length, they have more of a Yoshi’s Island-level. You can find a lot of hidden stuff here and there, dozens of bonus rooms and so on. There are also a few levels, where you can go different roads. Sometimes, the second route is more hidden and harder to beat, but it will lead to a secret exit. There are a lot puzzles in the hack as well, but with one major exception near the end of the game they aren’t on the normal route, which means the secret levels are usually more puzzling than the normal ones, but very often they are also more “special”. Unlike my first hack, this time it’s not necessary to find all the hidden Switch Palaces to beat the final boss, but it could be helpful to find them nevertheless. If you stay just on the normal route (without finding any secret exit) you can complete the game after 55 levels. But in that case, you would leave out 36 additional levels. You see, there is much to explore. 😉 About the worlds… nothing outstanding here: World 1 is the typical grassland-World, World 2 is the typical Forest-World, World 3 is the Beach and the Desert, World 4 and 5 aren’t really themed. Here you can find Ice-, Canyon-, Cheese-level and whatever. World 6 is the Venom Underground World, which contains some of the first levels I did for this hack
 

How to play:

↑ = up
→ = right
↓ = down
← = left

Z = A Button
X = B Button
A = X Button
S = Y Button

Q = L Button
E = R Button

Shift = Select
Enter = Start

     

     

     

    Similar Posts

    • Dynamite Headdy

      Introduction Dynamite Headdy was developed by Treasure and published by Sega, released for the Genesis in 1994 as a puzzle-platformer starring a living puppet named Headdy who can detach and launch his own head as both a weapon and a tool. Different interchangeable heads grant different abilities, from a hammer head for smashing obstacles to…

    • ActRaiser 2

      Introduction ActRaiser 2 was developed by Quintet and published by Enix, released for the SNES in 1993 as a sequel that dropped the original’s town-simulation half entirely to focus purely on side-scrolling action, a significant structural departure that divided longtime fans. Players once again control a knight possessed by a benevolent deity, but instead of…

    • The Flintstones

      Description The Flintstones: The Treasure of Sierra Madrock is a side scrolling action video game by Taito for the Super Nintendo Entertainment System. The story of the game is generally based on the 1960s The Flintstones cartoon series. In the opening story of the game, the Water Buffalos’ leader decides to retire. As his last…

    • Zombies Ate My Neighbors

      Introduction Zombies Ate My Neighbors was developed by LucasArts and published by Konami, released for the SNES in 1993 as a top-down run-and-gun that parodies decades of horror movie tropes rather than any single film. Playing as one of two suburban teenagers, Zeke or Julie, players race against the clock through each level to rescue…

    • Hudson’s Adventure Island

      Introduction Hudson’s Adventure Island was developed and published by Hudson Soft, released on the NES in 1988 as a loose adaptation of Sega’s 1986 arcade game Wonder Boy, reworked with an original cast and story after Hudson lost the rights to use Sega’s characters directly. Players control Master Higgins, a shirtless island adventurer racing left…

    • Ecco the Dolphin

      Introduction Ecco the Dolphin was developed by Novotrade, designed by Ed Annunziata, and published by Sega, released for the Genesis in 1992 as an unusually atmospheric action-adventure game starring a bottlenose dolphin rather than a typical human or animal-mascot protagonist. Players guide Ecco through underwater environments after his pod is mysteriously swept away by a…