Comix Zone Genesis box art

Comix Zone

Introduction Comix Zone was developed and published by Sega, released for the Genesis in 1995 as a beat ’em up starring comic book artist Sketch Turner, who gets pulled inside his own creation after a villain named Mortus escapes into the real world through one of his drawings. The game’s defining gimmick has Sketch fighting…

Beyond Oasis

Beyond Oasis

Introduction Beyond Oasis was developed by Ancient and published by Sega, released for the Genesis in 1994 as an action-adventure following Prince Ali’s quest to master an ancient armlet capable of summoning elemental spirits. Combat blends direct sword-swinging and throwable weapons with four summonable spirits, fire, water, plant, and lightning, each solving different combat and…

Gunstar Heroes

Gunstar Heroes

Introduction Gunstar Heroes was developed by Treasure and published by Sega, released for the Genesis in 1993 as the debut title from a studio founded by former Konami developers. Players control one of two Gunstars, mixing and matching two weapon types on the fly, force, chaser, lightning, and flame, to create four unique combinations before…

Langrisser

Langrisser

Introduction Langrisser was developed by NCS and Masaya, released for the Sega Genesis in 1991 as the first entry in a long-running tactical RPG series built around large-scale unit-based battles rather than individual character movement. Players command a general who leads squads of soldiers, knights, archers, and mages across grid-based battlefields, with each unit’s effectiveness…

Road Rash II

Road Rash II

Introduction Road Rash II was developed and published by Electronic Arts, released for the Sega Genesis in 1992 as a direct sequel to the original Road Rash. It expands the first game’s combination of motorcycle racing and open brawling, letting players punch, kick, and club rival racers off their bikes with weapons like chains and…

Super Hang-On

Super Hang-On

Introduction Super Hang-On was developed and published by Sega, ported to the Mega Drive/Genesis in 1991 as a home version of Yu Suzuki’s 1987 arcade motorcycle racer. Players race a superbike across one of four continental tours, each with its own set of named checkpoint stages, managing throttle and lean angle through tight curves while…

The Humans

The Humans

Introduction The Humans was developed by Imagitec Design and published by GameTek for the Genesis in 1992, following its original release on the Amiga earlier that same year through Mirage Technologies. The game is a puzzle-platformer set in prehistoric times, tasking players with guiding a tribe of cavemen through environmental puzzles using cooperative teamwork mechanics,…

Shanghai II: Dragon’s Eye

Shanghai II: Dragon’s Eye

Introduction Shanghai II: Dragon’s Eye was developed and published by Activision, originally released for home computers in 1990 before reaching the Genesis in 1991 through a Japan-exclusive port by Home Data and a separate North American port by Activision itself in 1994, as the sequel to the original 1986 Shanghai. The game is built around…

Dragon’s Fury

Dragon’s Fury

Introduction Dragon’s Fury, released in Japan as Devil Crash MD, was developed by Compile with the Genesis port handled by Technosoft, released for the Genesis on October 10, 1991, as a spiritual continuation of Compile’s earlier TurboGrafx-16 pinball game Devil’s Crush. The game combines traditional pinball mechanics with a dark fantasy theme, featuring a demon-headed…

Marble Madness

Marble Madness

Introduction Marble Madness was originally developed by Atari Games and released as an arcade game in 1984, before being ported to the Genesis by Electronic Arts, reaching North America and Europe in November 1991 with reprogramming work handled by Michael Schwartz; a separate Japanese release, ported directly by Tengen, Atari’s home-console division, stayed closer to…