Secret of Mana was developed and published by Square, released on the SNES in Japan in August 1993 as an action role-playing game that broke from the turn-based combat common to most Japanese RPGs of the era in favor of real-time, direct-control action battles. Up to three players could join simultaneously, controlling the hero and two companions, Primm and Popoi, using a “Ring Command” menu system that let players pause the action to select items, spells, and weapon techniques without needing to fully stop and switch screens. Its distinctive elemental magic system tied each spirit-based spell to one of eight classical elements, and weapons could be leveled up individually through repeated use, giving players real freedom in how they built out their party’s combat style. Secret of Mana’s colorful, atmospheric visuals, emotionally resonant story, and genuinely innovative cooperative multiplayer action-RPG structure, rare for the genre at the time, made it a landmark title praised both on release and in the decades since as one of the SNES’s most influential and best-loved role-playing games.