Double Dragon

Introduction

Double Dragon began as a 1987 arcade beat ’em up developed by Technos Japan and distributed by Taito, a spiritual successor to Technos’s earlier Nekketsu Kōha Kunio-kun that added two-player co-op and the ability to pick up and use a disarmed enemy’s own weapon, quickly becoming one of the genre’s foundational hits. Technos ported the game to the NES itself, releasing it in Japan in April 1988 and, via North American publisher Tradewest, two months later. The NES conversion made some significant changes to fit the hardware and reshape the experience: true simultaneous two-player co-op was dropped in favor of alternating turns, Jimmy Lee was removed as a playable character and turned into the game’s final boss, several enemies and levels were reworked or replaced, new platforming-focused sections were added, and only two enemies could appear on screen at once due to memory limits. Despite those changes, players still fight their way through the Black Warriors gang across a series of side-scrolling city stages using punches, kicks, and improvised weapons to rescue Marian, and the NES version’s distinct spin on the arcade formula has its own dedicated following separate from the coin-op original.

Double Dragon

Similar Posts

  • Mega Man 2

    Introduction Mega Man 2 was developed and published by Capcom for the NES in 1988, directed by Akira Kitamura and produced by Tokuro Fujiwara, with Keiji Inafune stepping up from artist on the first game into a more central production role alongside fellow artists Yasuaki Kishimoto and Naoya Tomita and composer Takashi Tateishi. The sequel…

  • Battletoads

    Introduction Battletoads was developed by Rare and published by Tradewest, designed by Tim and Chris Stamper with a soundtrack by David Wise, and built with the explicit goal of giving Rare its own answer to the era’s Teenage Mutant Ninja Turtles craze. It released on the NES in North America and Japan in June 1991,…

  • Super Mario Bros

    Introduction Super Mario Bros is a side-scrolling platform game directed by Shigeru Miyamoto and Takashi Tezuka for Nintendo’s in-house R&D4 team, released for the Famicom in Japan in September 1985 and for the NES in North America shortly after. Miyamoto had joined Nintendo as an artist and toy designer and originally pitched a game built…

  • Darkwing Duck

    Introduction Darkwing Duck was developed and published by Capcom, produced by Tokuro Fujiwara with a score by Yasuaki Fujita, adapting Disney’s 1991-1992 animated series into a platformer that reached North America in June 1992 and Europe the following year. It followed the same basic Mega Man-derived formula Capcom had already used successfully on 1989’s DuckTales,…

  • Ghosts ‘n Goblins

    Introduction Ghosts ‘n Goblins was released by Capcom in arcades in 1985, and its NES version arrived in 1986. The knight Sir Arthur must rescue a princess who has been carried off by the demon Astaroth, fighting through a graveyard, forests, caves and a demon castle. Arthur starts each life in armour, and one hit…