Herzog Zwei

Introduction

Technosoft released Herzog Zwei for the Mega Drive in Japan in 1989, reaching the rest of the world the following year, and its historical importance is hard to overstate: it arrived three years before Dune II and is widely credited as the first true real-time strategy game. Rather than a mouse cursor, the player commands a single transforming mech that switches between a fast fighter jet and a walking battle robot. That mech carries newly built units to the front, captures neutral outposts to expand income and production, and fights directly when a position needs saving. Orders are issued by dropping units with a standing behaviour, so the battle continues whether or not the player is watching a given sector. Two players can face each other in split-screen, which is where the game is at its sharpest. Commercially it went largely unnoticed, yet its ideas about real-time production, base capture and resource control run straight through the RTS and MOBA genres that followed.

Herzog Zwei

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