Super Robot Wars 2 was developed and published by Banpresto, released for the Famicom in 1991 as the second entry in the long-running tactical RPG series that crosses over mecha anime franchises like Mobile Suit Gundam, Mazinger, and Getter Robo into a single strategic battle system. Players command a roster of iconic robots and pilots from these licensed series across grid-based battlefields, with each unit’s stats, weapons, and special abilities drawn directly from its source material, letting fans field beloved mechs from different, normally unconnected shows on the same team. Its turn-based tactical combat, positioning units, managing energy and ammo, and triggering anime-accurate special attacks, established gameplay conventions the series would carry across dozens of sequels on later hardware. Never officially localized outside Japan, Super Robot Wars 2 remains significant as an early entry in a franchise that grew into one of the most consistently long-running tactical RPG series in gaming, still primarily known to Western audiences through import fandom.